View all by Jamie
Jamie
Follow Jamie
Follow
Following Jamie
Following
Add To Collection
Collection
Comments
Devlog
WRESTLING FOREVER
←
Return to WRESTLING FOREVER
Devlog
Game Design Docs
December 12, 2021
by
Jamie
7
#Game Design, #Production
Well, here we are at the end of our Daily DevLog Bonanza with Day 8! And as promised, we have a very special treat for you. Included in this post is an edited version of our current Game Design Docume...
Continue reading
Looking Well
December 11, 2021
by
Jamie
6
#Game Design, #Art
Welcome back to the second to last day of our Daily DevLogs! Today we’re going to have a look at the new character models that we’ve been working on. In order of appearance above this post (assumi...
Continue reading
Production Talk
December 10, 2021
by
Jamie
6
#Game Design, #Production
Hello and welcome back to Day 6! Hope you’re keeping well and not too sad we’re almost at the end of this years long from posts! Today we’re going to take a look at the production process behind...
Continue reading
New Style, Who This?
December 09, 2021
by
Jamie
6
#Game Design, #Art, #Colours
Hello and welcome back to Day 5 of the Daily Devlog Bonanza! How have you been? Still wearing you mask in public and not being rude to retail workers in these stressful times.Anyway, today we’re goi...
Continue reading
On Your Own (And It Feels So Good)
December 08, 2021
by
Jamie
3
#Game Design, #Story Driven
Day 4! Give it up for Day 4 of the Daily Devlog Bonanza! Hope you’re doing well as we dive right in to this week’s topic, the change from a co-op game to a single player game with a more narrative...
Continue reading
Making Five Star Stars
December 07, 2021
by
Jamie
6
#Code, #Scoring, #Game Design
Hello and welcome back to Day 3 of Daily DevLog Week! Hope you’re all doing well and staying wrapped up in the cold weather. As promised, today we are going to be looking at how we plan to “score...
Continue reading
Stylistic Fighting Styles
December 06, 2021
by
Jamie
5
#Game Design, #Fighting
The initial rhythm interactions for the fights An example of how the QTE inputs will work Hello again and welcome to Day 2 of our Daily DevLog Week to round out this year of posting! Today, as you can...
Continue reading
The Game Name Name Game
December 05, 2021
by
Jamie
4
#Name, #Game Design
Temporary Title Art for Wrestling Forever : Jobber Hello again, again! Apologies for leaving you all hanging for a while there, things got a little crazy over here at Epsilom Team (oh yeah we finally...
Continue reading
The Return
November 17, 2021
by
Jamie
6
#Development, #Production
First of all, apologies for the short and unplanned hiatus from these DevLogs, and I hope you didn’t miss your Wrestling Forever updates. Hopefully these will be back to their regularly scheduled pr...
Continue reading
Mighty Mechanics
November 02, 2021
by
Jamie
11
I know I know, I just haven’t talked about how the game will actually work, but guess what? That’s what we’re here to do today! Then again you probably already got that from the title, didn’t...
Continue reading
Artisanal Art
October 18, 2021
by
Jamie
11
#DevLog, #Art, #Wrestling, #Screenshots
I should probably stop making jokes with the titles of these, right? Maybe next time. In this weeks update I’ll be talking about the progress the team has made with art and the overall style we’re...
Continue reading
Week 1 - Team Formation and Idea Makin'
October 12, 2021
by
Jamie
13
Final year projects sure are big, huh? That’s why its so important to find a team that has a good dynamic and equal drive and ambition to produce a good quality piece of work, so that’s what we’...
Continue reading