Looking Well
Welcome back to the second to last day of our Daily DevLogs! Today we’re going to have a look at the new character models that we’ve been working on.
In order of appearance above this post (assuming I’ve finally got including photos in DevLogs) we are going to start with our torso, followed by the leg and arms. The way the image is payed out allows it to be wrapped around a the 3D models that we have shown in previous posts.
The idea behind using these wraps is that it allows us to have multiple characters made and added on to the same base figurine. This also means that we can allow players to make their own versions of them to add to the game.
Also included is a pic of one of our newly skinned models (albeit without his head) fighting his predecessor in our test scene.
And with that, and with photos being worth a thousand words we are at the end of this short and sweet post, so you have more time to admire Paul’s wonderful art.
Get WRESTLING FOREVER
WRESTLING FOREVER
Wrestling Booking Simulator
Status | In development |
Authors | Jamie, benjybates, Ottomalara |
Genre | Role Playing |
Tags | booking-simulator, Game Design, Low-poly, Retro, wrestling |
More posts
- Game Design DocsDec 12, 2021
- Production TalkDec 10, 2021
- New Style, Who This?Dec 09, 2021
- On Your Own (And It Feels So Good)Dec 08, 2021
- Making Five Star StarsDec 07, 2021
- Stylistic Fighting StylesDec 06, 2021
- The Game Name Name GameDec 05, 2021
- The ReturnNov 17, 2021
- Mighty MechanicsNov 02, 2021
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